With almost every RPG thing I read, I'm left thinking, "I wish this was 10-30% shorter." Traysikel is maybe the first time I've thought, "I wish this was twice as long."
If you're reading it for the first time, read the player pamphlet first! Even if you're going to GM it. A lot of the open story information is essential in understanding things in the GM pamphlet. Definitely not a slight against the game; I'm just a forever GM, so I always look at GM sections first.
Thank you, this is really nice to hear :) Traysikel has been mad fun to make and will definitely be getting more content, and hopefully a full campaign zine/book, in the future!
Traysikel is a solid, quick-paced module that never takes its eyes off the prize. Use the tools of your oppressors against them, struggle against waves of ruthless colonizers, and if you’re lucky, tip the scales in favor of all-out rebellion.
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With almost every RPG thing I read, I'm left thinking, "I wish this was 10-30% shorter." Traysikel is maybe the first time I've thought, "I wish this was twice as long."
If you're reading it for the first time, read the player pamphlet first! Even if you're going to GM it. A lot of the open story information is essential in understanding things in the GM pamphlet. Definitely not a slight against the game; I'm just a forever GM, so I always look at GM sections first.
Five stars! Gimme more.
Thank you, this is really nice to hear :) Traysikel has been mad fun to make and will definitely be getting more content, and hopefully a full campaign zine/book, in the future!
Your video essays are always inspiring to watch